WildTangent visualizers, screensavers, SDK, other demos, and other tools used to be available from the site. The games had online and offline versions, but the online versions no longer function.
The antivirus software would have to be disabled in case it blocked them from running as well. Java would need to be uninstalled or disabled in case it blocked these games from running.
In order to play WildTangent games, the user would have to install WildTangent Web Driver and Microsoft Java Virtual Machine.
WildTangent used to develop their own original games, sometimes to advertise various companies, TV, and movies.
The company is well known for its PC web/online games that were pre-installed for PC users who own HP, Dell, Toshiba, Gateway, Samsung, Acer, and Sony VAIO, like Polar Bowler, Final Drive Nitro, Blasterball series, and the Fate series. WildTangent was a PC/web game company founded in 1998 by Alex St. Ha ha! Just kidding, Gek - that was payback for fucking Deadhunt, a game that also cost 20 bucks but only gave you 2 levels instead of Fate’s million-plus.Current WildTangent logo (possibly from 2010). Also: can I play something besides a fucking hobbit, please? How about that big beefy dude selling armor?įor $20 bucks, it seems like this should be a no-brainer, especially if you’re on the Euro which, translating at today’s Oanda exchange rate and rounding up, is cheaper than the bandwidth you’d spend on the torrent LordGek put up of his beta copy on.
This is a big annoyance for me, since my C: drive usually has less than a gig of space on it, where as I have a 120gig E: drive sitting with gobs of empty space just waiting to give Fate a more permanent home. My only gripe so far is that the game does not allow you to specify which drive you are going to install it on.
I think that was a smart decision - it allowed the designers to pump the game out relatively quickly while giving the player a lot more choices in how to design the character. Characters can be anything: there are no classes, so your character can use anything he finds and cast any spell, as long as he has the reqs. Still, right now, the dungeons look better than anything in Diablo 2’s first act and the graphics, overall, are a huge step-up. I have no idea if the tile-set changes on them over time… if they don’t, I could see this game getting a bit boring visually. Dungeon Levels are absolutely fargin’ huge. Unlike Diablo 2, quests seem to be randomly generated, mostly along the “Kill X of these” or “Kill this Random Boss on such and such a Dungeon level”. Combat has suitable oomph to it and there’s a huge variety of loot being dropped and cool enemies spawning, many of which are D&D swipes airbrushed by a local renfaire artist into whimsical hobbitdom. But what’s important is that these guys didn’t mess with Diablo 2’s interface: it works beautifully here. There’s only one town and there’s only one dungeon, with a thousand randomly-generated levels. So far, it seems like what Fate is is essentially Diablo 2’s interface stapled on to an extremely pure Rogue-like. Although LordGek has so far had a 100% rating for enthusastically calling my attention to undeniably terrible games incompetently funneled out of the Game Development program at his local Anacepahlia Work Home, this is a pleasant surprise. I have to admit - my impression is extremely positive so far.